Want to rotate a skinned joint but Move Skinned Joints tool keeps exiting on rotation?
Use this:
# 0. Go to bind pose # 1. Select any joint or the skinned geo # 2. Disable skinning using this: from maya import mel mel.eval('moveJointsMode 1;') # 3. Move your joints around without moving the geo # 4. Re-enable skinning with this mel.eval('moveJointsMode 0;')
If you have any questions or comments please do get in touch on Twitter
Comments are closed.