Want to rotate a skinned joint but Move Skinned Joints tool keeps exiting on rotation?
# 0. Go to bind pose # 1. Select any joint or the skinned geo # 2. Disable skinning using this: from maya import mel mel.eval('moveJointsMode 1;') # 3. Move your joints around without moving the geo # 4. Re-enable skinning with this mel.eval('moveJointsMode 0;')
Copy Skin Weights needs the same joints in source skin and target skin to work. To…
Sometimes the current state of a class instance needs to be saved to be restored later….
Want to select vertex loops while staying in skinning tool & marking menu is too slow?…