Author: Niels Kleinheinz

Hi, my name is Niels Kleinheinz (birth name Niels Roscher) and I am a character technical director (TD) / character rigger. I create character and prop rigs for animated feature films, live-action movies and commercials in Autodesk Maya and 3ds Max. Apart from that I also develop tools for the rigging pipeline in Python, MEL and MaxScript.

15
Mar

Skinning: Select Joints Assigned to a SkinCluster

Copy Skin Weights needs the same joints in source skin and target skin to work. To…

07
Mar

Save And Restore Class Fields to JSON

Sometimes the current state of a class instance needs to be saved to be restored later….

07
Mar

Skinning: Select Vertex Loop

Want to select vertex loops while staying in skinning tool & marking menu is too slow?…

07
Mar

Translate And Rotate Skinned Joints Without Moving Geometry

Want to rotate a skinned joint but Move Skinned Joints tool keeps exiting on rotation? Use…

07
Mar

Node Editor Show All Attributes

Annoyingly the Node Editor never shows all attributes in “Full Mode”. One has to right-click the…

07
Mar

Toggle Time Slider Snapping

When painting weights with animation poses in your timeline try turning off time slider snapping in…