Tag: python

17
Dec

Maya Node Editor: Graph Connection For Single Attribute

Maya’s Node Editor only allows to graph input/output connections for the selected node. If a node…

28
May

Python 2.7: Combining args and kwargs with positional and default arguments

Using Python 2.7 (as many people in DCC Packages like Maya do) can be a bit…

22
May

Blend Shapes: Add Target, Sculpt, Flip, Mirror, Rename, Duplicate

Maya’s blendShape node got a big revamp in Maya 2016 Extension 2 with the introduction of…

15
Mar

Skinning: Select Joints Assigned to a SkinCluster

Copy Skin Weights needs the same joints in source skin and target skin to work. To…

07
Mar

Save And Restore Class Fields to JSON

Sometimes the current state of a class instance needs to be saved to be restored later….

07
Mar

Skinning: Select Vertex Loop

Want to select vertex loops while staying in skinning tool & marking menu is too slow?…